@startuml
sprite $angellist [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
00000000000000008CB30000000000000000000000000000
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0000000000000002FFD001FFF00BFF6008FF700000000000
0000000000000000CFF200BFF51FFF100EFF200000000000
00000000000000007FF8005FFB6FFB004FFD000000000000
00000000000000001FFE000FFFDFF5009FF7000000000000
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000000000000000006FFB669FFFFA005FFC0000000000000
000000000000000021FFFFFFFFFFDA7BFF70000000000000
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0000000008FFE7BFFB0005FF9BFFF7000002FFB000000000
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00000000000DFFE20220000AFD00001CFFF3000000000000
000000000002EFFF500000007A0004DFFF50000000000000
0000000000003EFFFC4000000004BFFFF500000000000000
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000000000000000000002455310000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_ANGELLIST(_alias) ENTITY(rectangle,black,angellist,_alias,FA5 ANGELLIST)
!define FA5_ANGELLIST(_alias, _label) ENTITY(rectangle,black,angellist,_label, _alias,FA5 ANGELLIST)
!define FA5_ANGELLIST(_alias, _label, _shape) ENTITY(_shape,black,angellist,_label, _alias,FA5 ANGELLIST)
!define FA5_ANGELLIST(_alias, _label, _shape, _color) ENTITY(_shape,_color,angellist,_label, _alias,FA5 ANGELLIST)
skinparam folderBackgroundColor<<FA5 ANGELLIST>> White
@enduml